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INFORMATION
MY TASK
My task for these levels was to figure out what aspect of a level caused a moment to be memorable.
PROCESS
During this process I created 2 levels, one with the player entering the Necron tomb and one entering the station of a Mechanicus knight.
RESULT
During playtests I discovered that contrast during the level creates the correct elements to make a level memorable, as shown in the gifs.
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